Log in

August 2008

Powered by LiveJournal.com

salavin in 45percent

Hey guys, this is my first post! ♥
I'm trying to do some work for my portfoilo for my university interviews but I'm really struggling on this one piece, could anyone give me some tips?

I always seem to use a restricted colour pallete, plus my work always looks so dark!
Any tips on to making this look remotely better would be lovely!


I'm no art student, so you probably know betteer than me, but it seems your value range is rather limited as well as your color pallete. Everything's so flatly dark! There are so many lovely ridges and strands and so forth in this piece, I think you should make use of them -- add more highlights to create more depth.

My two cents! <3 Looks like you're off to a great start!
It's looking really great! I love the skull and horn structure. I agree with the poster above, though. There's nothing wrong with restricted colour palettes or using darker colors, it's just a matter of pushing the forms a bit more with light and shadow. At the moment, each area is rendered separately from one another; there's a strongish light on the face, but none of that shows up on the skull, and the skull doesn't cast a shadow on the face. I used to do the exact same thing; it's something I'm still working on. :) Here's a quick overpaint that I did just as a quick example, just with an overlay layer pushing values around a little. It's still dark, but the planes on the top of the skull have been lightened and pushed out a bit, and the light source on the face a little more defined. The structure of that skull is so wonderful, don't hide it completely in shadow. :)

I know this will sound overly, annoyingly simplistic, but imagine the scene as a still life, like those boring ones you do in class with the balls and cylinders and single light source. Try to think of the face and headdress as a simple oval with a thick cloth on top, and think how that would be shaded if that were the case. The headdress drapes over the oval head and casts shadows on it. Instead of the head being uniformly shaded from top to bottom, it'll be a little brighter closer to the light source (up and to the right, I'm assuming?), and more in shadows further away (down the chin and neck). This doesn't need to be crazily exaggerated, just a slight indication can really help round things out and give them more dimension. View and shade the entire figure as a solid, single whole first, then go in and add the finer details into it.

It's really coming along well. Again, the structure of the skull and the face are really wonderful, and I'm looking forward to seeing how it turns out! :D